#pragma once

#include "Physx.h"
#include "PhysicObject.h"

enum PhysxObjectType
{
	Actor, DUMMY
};

class PhysxObject : public PhysicObject
{
public:
	PhysxObject(void);
	~PhysxObject(void);
	PhysxObjectType physxObjectType;
	virtual XMMATRIX* GetWorldTransformation() = 0;

protected:
	float* worldMatrix;

};
